New update is out! All players need to auto-update via Launcher. To get the auto-update, close the game, close the Launcher, and start it again. If you have problems with auto-updating, you can manually download and install Patcher. It must be unpacked into the game client folder, replacing all prompted files. During the update, all game windows should be closed.
Strength requirements for Dark Devil, Patrician, and Atlantis shields have been reduced. One-handed staffs now have similar strength requirements to shields of the same grade. Conversely, strength requirements for some mid-tier staffs and shields have been increased.
All two-handed staffs no longer require strength; instead, their energy requirements have been increased. This creates a clear distinction between one-handed and two-handed staff builds.
All two-handed swords will receive a new option: Damage Blocking — a chance to receive only half the damage from an incoming hit. This mechanic is similar to Double Damage, but in reverse. The chance depends on the sword's grade and equals 8% of it. For example, a Sword of Betrayal with a grade of 132 will grant a 10% chance to block, meaning that approximately every tenth hit will only deal half damage.
Albatross, Sylph Wind, Air Lyn, Dark Stinger, and Flaming Phoenix bows have received increased attack speed, reducing the gap between bows and crossbows.
The Phantom set now has reduced strength requirements but significantly increased agility requirements. Nightmare’s Bane has received a substantial boost in damage and grade, making it one of the best two-handed swords in the game.
Energy MG will receive a +10% bonus to Wizardry Damage when equipping staffs with the same Wizardry Damage percentage in both hands. These can be either identical or different staffs — the key is that the percentage must match on both.
With the launch of the Sparta server, Excellent Warrior Leather, Excellent Ceto Vine, and Excellent Apollod Pad sets can now be crafted with 1 or 2 Excellent options at a 50/50 chance. However, these sets can no longer be used to create the Feather of Condor.
The stats of Ancient sets have been updated. The main goals are to make the least popular sets more relevant, balance the sets across different classes, and reduce the gap between mid-grade and high-grade sets.
Some of the least popular sets — Crusted, Ali, Oblivion, and Pantheon — have received increases to damage and HP. The Prime set, in addition to high base damage, now also grants 10,000 health. We hope to see our knights donning Ancient sets once again. Shanned, Golden, and Empire have also received bonuses to damage and HP.
Loki now grants Mana instead of Skill Damage, while Jokers has lost its HP bonus but now provides 7,000 Mana. The Valiant set is now fully tailored for Energy MG.
The attributes of the following sets have been slightly improved: Warrior, Hyperion, Eplete, Berserker, Cloud, Apollo, Barnake, Emp Agnis, Broy, Hyon, Seir, Asylum, Raysen, Hydra, Primera, Ichor, and Ignored.
The Rave and Imperial sets have lost 1% Ignore, while Darkside and Mayhem have lost 1% Double Damage.
For complete information on all Ancient sets, please refer to this link.
In the next news update, you can expect information about the new Selupan event and other upcoming changes.
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